View all by Danni
Danni
Follow Danni
Follow
Following Danni
Following
Add To Collection
Collection
Community
Devlog
Echos of Time
←
Return to Echos of Time
Devlog
Individual Reflections
April 08, 2025
by
sebkii
Sarah! This project has challenged me in many ways. Although I’m the main programmer on most projects, I don’t often work on systems like player movement and interaction, so this pushed me outside...
Continue reading
Devlog 6
April 07, 2025
by
Danni
1
#3D-Platformer, #Puzzle, #Development
Albus: I reviewed and edited the restart code and made it so the player can restart the game from the pause menu. I also created a checkpoint system which updates when the player reaches the next chec...
Continue reading
Devlog 5
April 07, 2025
by
Danni
#3D-Platformer, #Puzzle, #Development
Albus: After the group presentation, we were given more tasks and work to complete. I went back to the level to fix bugs, such as things falling off, or colliders causing issues. This week I was just...
Continue reading
Devlog 4
April 07, 2025
by
Danni
#3D-Platformer, #Puzzle, #Development
Albus: This week, I created the level design using my previous sketches and planning as a reference. I also got all the code in and working. The project was then ready for a playtest demo. However, th...
Continue reading
Devlog 3
April 07, 2025
by
Danni
#3D-Platformer, #Discussion, #Puzzle
Albus: I was sick for about a week, but I was able to come back again this week to create the level concepts. I also took time to research good level design. Also wrote up some pseudo code for the gen...
Continue reading
Devlog 2
April 07, 2025
by
Danni
#3D-Platformer, #puzzle, #development
Albus: I was sick this week, so I wasn't able to catch up with my team. However, I was tasked to look into the layout of our game and the puzzles. Our game is a linear RPG, so I sketched whatever conc...
Continue reading
Devlog 1
April 07, 2025
by
Danni
#3D-Platformer, #Puzzle, #Discussion
Albus: This week, I went on and researched ideas for the mechanics in terms of how it works. We talked about how it would work, starting with some game concepts, as well as sketching out some ideas fo...
Continue reading